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Beyond TOS

Claimed by its owner — measured facts below are still ours.

trekmush.vineyard.haus 1701answering since 18 Aug 2026

1 connected

measured

Connect screen

read as text
------------------------------------------------------------------------------
                                                        Beyond TOS:
                                  _|_|_                 A text RPG based upon
                                ^/ . ..\^               the Original Paramount
                            ___[=========]___           TV Series, Movies, and
                 ___-==++"'" .  /. . .  \ .  "'"++==-___                 Books.

           __-+"" __\   .. . .  | ..  . |  . .  .   /__ ""+-__
          /\__+-""   `-----=====\_ <O> _/=====-----'   ""-+__/\
        _/_/                      ""=""                      \_\_
       /_/                                                     \_\
      //                            |                            \\
     /")                          \ | /                          ("\
     \o\                           \*/                           /o/
      \_)                       --**O**--                       (_/
                                   /*\
                                  / | \
                                    |
      (StarTrek, and all related works are Copyright Paramount Pictures.)
------------------------------------------------------------------------------
Use `create <name> <password>` to create a character.
Use `connect <name> <password>` to connect to your existing character.
Use `connect guest` to connect as guest and look around
Use QUIT to logout.
Use the WHO command to find out who is online currently.
-----------------------------------------------------------------------------
as sent by the server 79×26 no colour captured

Connections by hour

Busiest every day, 00:00–23:59.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon2 2 00:00– –
Tue2 2 00:00– –
Wed2 2 00:00– –
Thu2 2 00:00– –
Fri2 3 00:00– –
Sat2 2 00:00– –
Sun2 2 00:00– –

How many, over time

Typically 2 on, peaking at 4, over 62 of 90 days. Down about 17% from the start of the range to the end.

days in UTC · 21 Jul 2026 – 18 Oct 2026

21 Jul 2026 — no measurement22 Jul 2026 — no measurement23 Jul 2026 — no measurement24 Jul 2026 — no measurement25 Jul 2026 — no measurement26 Jul 2026 — no measurement27 Jul 2026 — no measurement28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — no measurement17 Aug 2026 — no measurement18 Aug 2026 — 1 player, every one of 3 probes19 Aug 2026 — 1 player, every one of 12 probes20 Aug 2026 — 2 on average, 2–3 across 12 probes21 Aug 2026 — 3 players, every one of 12 probes22 Aug 2026 — 3 players, every one of 12 probes23 Aug 2026 — 3 players, every one of 12 probes24 Aug 2026 — 3 players, every one of 12 probes25 Aug 2026 — 3 players, every one of 12 probes26 Aug 2026 — 3 players, every one of 12 probes27 Aug 2026 — 2 on average, 2–3 across 12 probes28 Aug 2026 — 2 players, every one of 12 probes29 Aug 2026 — 2 players, every one of 12 probes30 Aug 2026 — 2 players, every one of 12 probes31 Aug 2026 — 2 players, every one of 12 probes1 Sep 2026 — 2 players, every one of 12 probes2 Sep 2026 — 2 players, every one of 12 probes3 Sep 2026 — 2 players, every one of 12 probes4 Sep 2026 — 2 players, every one of 12 probes5 Sep 2026 — 2 players, every one of 12 probes6 Sep 2026 — 2 players, every one of 12 probes7 Sep 2026 — 2 players, every one of 12 probes8 Sep 2026 — 2 players, every one of 12 probes9 Sep 2026 — 2 players, every one of 12 probes10 Sep 2026 — 2 players, every one of 11 probes11 Sep 2026 — 2 players, every one of 12 probes12 Sep 2026 — 2 players, every one of 12 probes13 Sep 2026 — 2 players, every one of 12 probes14 Sep 2026 — 2 players, every one of 12 probes15 Sep 2026 — 2 players, every one of 12 probes16 Sep 2026 — 2 players, every one of 12 probes17 Sep 2026 — 2 players, every one of 12 probes18 Sep 2026 — 2 players, every one of 12 probes19 Sep 2026 — 2 players, every one of 12 probes20 Sep 2026 — 2 players, every one of 12 probes21 Sep 2026 — 2 players, every one of 12 probes22 Sep 2026 — 2 on average, 2–4 across 12 probes23 Sep 2026 — 3 players, every one of 12 probes24 Sep 2026 — 2 on average, 2–3 across 12 probes25 Sep 2026 — 2 on average, 2–3 across 12 probes26 Sep 2026 — 3 players, every one of 12 probes27 Sep 2026 — 2 on average, 2–3 across 12 probes28 Sep 2026 — 2 players, every one of 12 probes29 Sep 2026 — 2 players, every one of 12 probes30 Sep 2026 — 2 on average, 2–3 across 12 probes1 Oct 2026 — 2 on average, 2–3 across 12 probes2 Oct 2026 — 2 on average, 2–3 across 12 probes3 Oct 2026 — 2 players, every one of 11 probes4 Oct 2026 — 1 on average, 1–2 across 12 probes5 Oct 2026 — 1 player, every one of 12 probes6 Oct 2026 — 1 on average, 1–2 across 12 probes7 Oct 2026 — 2 players, every one of 12 probes8 Oct 2026 — 1 on average, 1–3 across 12 probes9 Oct 2026 — 2 players, every one of 12 probes10 Oct 2026 — 2 players, every one of 12 probes11 Oct 2026 — 2 players, every one of 12 probes12 Oct 2026 — 2 players, every one of 12 probes13 Oct 2026 — 2 players, every one of 12 probes14 Oct 2026 — 2 players, every one of 12 probes15 Oct 2026 — 2 players, every one of 12 probes16 Oct 2026 — 2 players, every one of 12 probes17 Oct 2026 — 1 on average, 0–2 across 10 probes18 Oct 2026 — 1 player, every one of 6 probes
4 at the top 62 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 21 Jul–27 Jul: not measured
  • 28 Jul–3 Aug: not measured
  • 4 Aug–10 Aug: not measured
  • 11 Aug–17 Aug: not measured
  • 18 Aug–24 Aug: typically 3, peak 3, 7 days counted
  • 25 Aug–31 Aug: typically 2, peak 3, 7 days counted
  • 1 Sep–7 Sep: typically 2, peak 2, 7 days counted
  • 8 Sep–14 Sep: typically 2, peak 2, 7 days counted
  • 15 Sep–21 Sep: typically 2, peak 2, 7 days counted
  • 22 Sep–28 Sep: typically 2, peak 4, 7 days counted
  • 29 Sep–5 Oct: typically 2, peak 3, 7 days counted
  • 6 Oct–12 Oct: typically 2, peak 3, 7 days counted
  • 13 Oct–18 Oct: typically 2, peak 2, 6 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 62 days we have measured. No day we measured was unreachable. 28 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 21 Jul – 17 Aug: 28 days not measured

What changed

  1. 4 Oct 2026 NAME changed from TOS TrekMUSH to Beyond TOS (mssp)
  2. 18 Aug 2026 endpoint recorded as trekmush.vineyard.haus 1701 (handshake)

Capabilities

None of the 6 disagree.
capability measured declared age
CHARSET ● offered – silent
MSSP ● offered – silent
UTF-8 ● offered – silent
ANSI – silent ◇ claimed
PUEBLO – silent ✕ denied
XTERM 256 COLORS – silent ◇ claimed

Declared by the game

port
1701
fandom
A nostalgic attempt to spend more time in the terminal resembling the good old times spent playing various TrekMU*, TOS TrekMUSE specifically. There is no intention to copy the OG, just a hideout for myself and fellow TOS refugees if any are still around.
application process
Getting a character is automatic
rp enforcement
RP is enforced, but there is an OOC mode for hanging out.
charset
utf-8
codebase
PennMUSH 1.8.8p0
name
Beyond TOS
family
TinyMUD
genre
Star Trek

1 is past its refresh window. Old, not wrong.