ATLAS [unclaimed]
telnet 64.182.46.8 4445
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
Busiest Thursday 11:00–11:59. 114 hours across the week have no measurement yet.
9 hours across the week answered but produced no count.
Mon — peak 1 at 01:00, nobody on 03:00–03:59, 17 hours not measured
Tue — peak 2 at 13:00, nobody on 05:00–05:59, 18 hours not measured
Wed — peak 1 at 11:00, nobody on 05:00–05:59, 17 hours not measured, 1 hour
probed but uncountable
Thu — peak 2 at 11:00, nobody on 05:00–05:59, 14 hours not measured, 4 hours
probed but uncountable
Fri — measured at zero all day, nobody on 05:00–05:59, 16 hours not measured,
4 hours probed but uncountable
Sat — peak 1 at 15:00, nobody on 03:00–03:59, 16 hours not measured
Sun — measured at zero all day, nobody on 01:00–01:59, 16 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (4 Jun 2026 – 1 Sep 2026, UTC)
Typically 0 on, peaking at 2, over 12 of 90 days. Up about 62% from the start of
the range to the end.
4 Jun–10 Jun: not measured
11 Jun–17 Jun: not measured
18 Jun–24 Jun: not measured
25 Jun–1 Jul: not measured
2 Jul–8 Jul: not measured
9 Jul–15 Jul: not measured
16 Jul–22 Jul: not measured
23 Jul–29 Jul: not measured
30 Jul–5 Aug: not measured
6 Aug–12 Aug: not measured
13 Aug–19 Aug: probed, no count could be read
20 Aug–26 Aug: typically 0, peak 2, 6 days counted, 1 day probed without a
count
27 Aug–1 Sep: typically 0, peak 2, 6 days counted
earlier: ?from=2026-03-06&to=2026-06-03&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 15 days we have measured. No day we measured was
unreachable. 75 days predate anything we measured.
4 Jun – 17 Aug: 75 days not measured
Capabilities (0 of 1 disagree)
MSSP measured: NO declared: -
Declared by the game
name Atlas (declared, 13d)
Connect screen
[connect screen: 41 lines, text only]
Copyright (C) 2003 Advanced Systems Network, Inc. All rights reserved.
Any and all use and/or duplication of any Atlas(C) content,
including previous versions, is expressly forbidden.
Atlas.... The Darknight Version ...
Atlas storyline and WorldMud code developed by Phillip M. Hofer (Frumph) with
mods by Redbeard, Flame, Cirion, Crom, Dormin and Zenox.
NOW With MSP (Mud Sound Protocol) Ranged fighting!
Based on Mordor 3.0 by Brett Vickers and Brooke Paul.
BEST used with ZMud by Zugg, goto www.zuggsoft.com/zmud and get it.
For questions or concerns about Atlas, please e-mail [email protected]
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ATLAS - the Darknight cometh
- (M)ulti-(U)ser (D)ungeon -
There are currently 0 players in the world of Atlas.
Please enter your player name:
What changed
2026-08-18 endpoint recorded as 64.182.46.8 4445 (handshake)