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ATLAS [unclaimed]
telnet 64.182.46.8 4445
telnet atlasmud.com 4445

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
Busiest Tuesday and Friday 11:00–11:59. Reliably quiet every day, 03:00–04:59.
15 hours across the week have no measurement yet.

  Mon — peak 1 at 02:00, nobody on 13:00–15:59, 2 hours not measured
  Tue — peak 2 at 11:00, nobody on 17:00–21:59, 3 hours not measured
  Wed — peak 2 at 09:00, nobody on 14:00–23:59, 1 hour not measured
  Thu — peak 1 at 05:00, nobody on 00:00–04:59
  Fri — peak 2 at 08:00, nobody on 00:00–04:59
  Sat — peak 2 at 08:00, nobody on 00:00–01:59, 6 hours not measured
  Sun — peak 2 at 14:00, nobody on 00:00–01:59, 3 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (29 Jul 2026 – 26 Oct 2026, UTC)
Typically 0 on, peaking at 2, over 67 of 90 days. Up about 90% from the start of
the range to the end.

  29 Jul–4 Aug: not measured
  5 Aug–11 Aug: not measured
  12 Aug–18 Aug: probed, no count could be read
  19 Aug–25 Aug: typically 0, peak 2, 5 days counted, 2 days probed without a
  count
  26 Aug–1 Sep: typically 0, peak 2, 7 days counted
  2 Sep–8 Sep: typically 0, peak 2, 7 days counted
  9 Sep–15 Sep: typically 0, peak 0, 7 days counted
  16 Sep–22 Sep: typically 0, peak 2, 7 days counted
  23 Sep–29 Sep: typically 0, peak 2, 7 days counted
  30 Sep–6 Oct: typically 0, peak 2, 7 days counted
  7 Oct–13 Oct: typically 1, peak 2, 7 days counted
  14 Oct–20 Oct: typically 0, peak 2, 7 days counted
  21 Oct–26 Oct: typically 0, peak 0, 6 days counted

  earlier: ?from=2026-04-30&to=2026-07-28&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 70 days we have measured. No day we measured was
unreachable. 20 days predate anything we measured.

  29 Jul – 17 Aug: 20 days not measured

Capabilities (0 of 1 disagree)
  MSSP       measured: NO      declared: -

Declared by the game
  name       Atlas  (declared, 9w, stale)

Connect screen
  [connect screen: 41 lines, text only]

  
  Copyright (C) 2003 Advanced Systems Network, Inc. All rights reserved.
  Any and all use and/or duplication of any Atlas(C) content,
  including previous versions, is expressly forbidden.
  Atlas.... The Darknight Version ...
  
  Atlas storyline and WorldMud code developed by Phillip M. Hofer (Frumph) with
  mods by Redbeard, Flame, Cirion, Crom, Dormin and Zenox.
  
  
           NOW With MSP (Mud Sound Protocol) Ranged fighting!
           Based on Mordor 3.0 by Brett Vickers and Brooke Paul.
           BEST used with ZMud by Zugg, goto www.zuggsoft.com/zmud and get it.
  
  
  For questions or concerns about Atlas, please e-mail [email protected]
  
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    |  .     |'-'-` '-` '-` '-` '-` | []     #|-|--|-_-_-_-_ _ _ _|_'   #|
    |     '  |=-=-=-=-=-=-=-=-=-=-=-|      []*|-----________` ` `   ]   *|
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    | '  `  '|   [] | | | | |  []`  |  []    *|   `          . `   |'  I*|
    |      - |    ` | | | | | `     | ;  '   #|     .  |        '  |    #|
   /_'_-_-___-\__,__|_|_|_|_|_______|   `  , *|    _______+___,__,-/._.._.\
               _,--'    __,-'      /,_,_v_Y_,_v\\-'
  
                          ATLAS - the Darknight cometh
                          - (M)ulti-(U)ser (D)ungeon -
               There are currently 0 players in the world of Atlas.
  
  
  Please enter your player name:

What changed
  2026-08-18  endpoint recorded as 64.182.46.8 4445 (handshake)