mu*index
reading
theme
ASHES TO ASHES [unclaimed]
telnet mud.timetoplaythegame.com 3333

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
No hour of the week has produced a player count. 134 hours across the week have
no measurement yet. 34 hours across the week answered but produced no count.

  Mon — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Tue — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Wed — no count in any hour, 19 hours not measured, 5 hours probed but
  uncountable
  Thu — no count in any hour, 16 hours not measured, 8 hours probed but
  uncountable
  Fri — no count in any hour, 19 hours not measured, 5 hours probed but
  uncountable
  Sat — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sun — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (3 Jun 2026 – 31 Aug 2026, UTC)
Probed in this range, and no player count could be read from any of it.

Reachable (last 90 days)
Reachable 100.0% of the 14 days we have measured. No day we measured was
unreachable. 76 days predate anything we measured.

  3 Jun – 17 Aug: 76 days not measured

Capabilities (0 of 1 disagree)
  MSSP       measured: NO      declared: -

Declared by the game
  name       Ashes to Ashes  (declared, 12d)
  codebase   CircleMUD  (measured, 4h)

Connect screen
  [connect screen: 36 lines, text only]

  
                          (                           )
                    ) )( (                           ( ) )( (
                 ( ( ( )  ) )                     ( (   (  ) )(
                ) )     ,,\\\                     ///,,       ) (
             (  ((    (\\\\//                     \\////)      )
              ) )    (-(__//                       \\__)-)     (
             (((   ((-(__||                         ||__)-))    ) )
            ) )   ((-(-(_||           ```\__        ||_)-)-))   ((
            ((   ((-(-(/(/\\        ''; 9.- `      //\)\)-)-))    )
             )   (-(-(/(/(/\\      '';;;;-\~      //\)\)\)-)-)   (   )
          (  (   ((-(-(/(/(/\======,:;:;:;:,======/\)\)\)-)-))   )
              )  '(((-(/(/(/(//////:%%%%%%%:\\\\\\)\)\)\)-)))`  ( (
             ((   '((-(/(/(/('uuuu:WWWWWWWWW:uuuu`)\)\)\)-))`    )
               ))  '((-(/(/(/('|||:wwwwwwwww:|||')\)\)\)-))`    ((
            (   ((   '((((/(/('uuu:WWWWWWWWW:uuu`)\)\))))`     ))
                  ))   '':::UUUUUU:wwwwwwwww:UUUUUU:::``     ((   )
                    ((      '''''''\uuuuuuuu/``````         ))
                      ))            `JJJJJJJJJ`           ((
                       ((            LLLLLLLLLLL         ))
                         ))         ///|||||||\\\       ((
                           ))      (/(/(/(^)\)\)\)       ((
                             ((                           ))
                               ((                       ((
                                 ( )( ))( ( ( ) )( ) (()
  
                               ***Ashes to Ashes***
       Based on CircleMUD 3.0 by Jeremy Elson, which was developed from
       DikuMUD by Sebastian Hammer, Michael Seifert, Hans Henrik Staerfeldt,
       Tom Madsen, and Katja Nyboe.
       We welcome you and thank you for playing. If you have any ideas,
       problems, or just want to chat, just talk to an immortal.
  
  Use the name "guest" if you want to check us out with a temporary character.
  
  By what name do you wish to be known?

What changed
  2026-08-18  endpoint recorded as mud.timetoplaythegame.com 3333 (handshake)