ANCIENT ANGUISH [unclaimed]
telnet ancient.anguish.org 2222
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
No hour of the week has produced a player count. 126 hours across the week have
no measurement yet. 42 hours across the week answered but produced no count.
Mon — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
Tue — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
Wed — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
Thu — no count in any hour, 18 hours not measured, 6 hours probed but
uncountable
Fri — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Sat — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Sun — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (31 Aug 2025 – 30 Aug 2026, UTC)
Probed in this range, and no player count could be read from any of it.
Reachable (last 90 days)
Reachable 100.0% of the 28 days we have measured. No day we measured was
unreachable. 48 days predate anything we measured. 14 days went unmeasured — we
were not watching.
13 Jun – 30 Jul: 48 days not measured
1 Aug – 14 Aug: 14 days not measured
Capabilities (0 of 1 disagree)
MSSP measured: NO declared: -
Declared by the game
name Ancient Anguish (declared, 3w)
Connect screen
[connect screen: 15 lines, text only]
O .
________ Welcome to... . o
| | | | .
|__| |__| ___
| | ---=== A N C I E N T A N G U I S H ===--- | |
|__ __| _ _ _ _ _ |.|
\ | | / /---\
\| |/ A Realtime Multiuser Adventure Game | . o |
\ / LPMud 3.2.1@141 (Native Mode) | . |
\/ \___/
Use Guest if you just want to look around.
What is your name:
What changed
2026-07-31 endpoint recorded as ancient.anguish.org 2222 (handshake)