AGE OF THE ANCIENTS [unclaimed]
telnet mud.ancients.org 5000
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
No hour of the week has produced a player count. 136 hours across the week have
no measurement yet. 32 hours across the week answered but produced no count.
Mon — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Tue — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Wed — no count in any hour, 19 hours not measured, 5 hours probed but
uncountable
Thu — no count in any hour, 17 hours not measured, 7 hours probed but
uncountable
Fri — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Sat — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
Sun — no count in any hour, 20 hours not measured, 4 hours probed but
uncountable
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (13 Jun 2026 – 10 Sep 2026, UTC)
Probed in this range, and no player count could be read from any of it.
Reachable (last 90 days)
Reachable 100.0% of the 24 days we have measured. No day we measured was
unreachable. 66 days predate anything we measured.
13 Jun – 17 Aug: 66 days not measured
Capabilities (0 of 1 disagree)
MSSP measured: NO declared: -
Declared by the game
name Age of the Ancients (declared, 3w)
codebase SMAUG (measured, 2h)
Connect screen
[connect screen: 27 lines, text only]
_____ _____ __ ___
/ _ \ ____ ____ _____/ ____\ _/ |_| |__ ____
/ /_\ \ / ___\_/ __ \ / _ \ __\ \ __\ | \_/ __ \
/ | \/ /_/ > ___/ ( <_> ) | | | | Y \ ___/
\____|__ /\___ / \___ > \____/|__| |__| |___| /\___ >
\//_____/ \/ \/ \/
_____ .__ __
/ _ \ ____ ____ |__| ____ _____/ |_ ______ /\
/ /_\ \ / \_/ ___\| |/ __ \ / \ __\/ ___/ \/
/ | \ | \ \___| \ ___/| | \ | \___ \ /\
\____|__ /___| /\___ >__|\___ >___| /__| /____ > \/
\/ \/ \/ \/ \/ \/
Geriatric Age..
WolfPaw Mud Engine Version 6.0
WolfPaw Mud Engine written by Dale Corse ([email protected]), and is Based on
SMAUG 1.02a by Derek Snider. MERC 2.1 code by Hatchet, Furey, and Kahn.
Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael
Seifert and Sebastian Hammer.
+=================================================================+
| Please use the name NEW at this prompt to begin a new character |
+=================================================================+
A Cloaked Templar Approaches you, and says,'By what name are you known?'
What changed
2026-08-18 endpoint recorded as mud.ancients.org 5000 (handshake)