Acropolis
Unclaimed — everything here was measured. Claim this game
acropolismud.com 5500answering since 16 Aug 2026
0 connected
declared
Connect screen
/^\
, _|.|_ ,
Original DikuMUD by Hans Staerfeldt, Katja Nyboe, _|I| |I .| |.|_
Tom Madsen, Michael Seifert, and Sebastian Hammer \II||^^| |^^|| /
Based on MERC 2.1 code by Hatchet, Furey, and Kahn `\^|-------|^/'
ROM 2.4 copyright (c) 1993-1998 Russ Taylor \|II I ..|/
/\ |II. | /\
/ \ _|III . |_ / \
Acropolis: Reborn |-^| /(|I.I I |)\ |^-|
_/(I | +-----------+ |. )\_
\^-----/____-^-____\-----^/
Creators: Dinchak |I.III| /(===)\ | .. |
Malloc /^^^-----_________---^^^\
`##########!\-#####%!!!!!| |\
_/###########!!\^^-_##%!!!\_/|
Maintainer: Kuthuman \##############!!!!!/^^-_%!!!!\
^)#################!!!!!/^^--\_
__ /#####################%%!!!!/ /
\,^\-_____##############%%%!!!!\/
In memoriam: Kyrin /!!!!\ \ \^-_###########%%%!!!!\
/#####!!!!!!!\^-_#######%%%!!!!!!\_
/#############!!!\#########%%%!!!!!!\
By what name do you wish to be known?
read as text
/^\
, _|.|_ ,
Original DikuMUD by Hans Staerfeldt, Katja Nyboe, _|I| |I .| |.|_
Tom Madsen, Michael Seifert, and Sebastian Hammer \II||^^| |^^|| /
Based on MERC 2.1 code by Hatchet, Furey, and Kahn `\^|-------|^/'
ROM 2.4 copyright (c) 1993-1998 Russ Taylor \|II I ..|/
/\ |II. | /\
/ \ _|III . |_ / \
Acropolis: Reborn |-^| /(|I.I I |)\ |^-|
_/(I | +-----------+ |. )\_
\^-----/____-^-____\-----^/
Creators: Dinchak |I.III| /(===)\ | .. |
Malloc /^^^-----_________---^^^\
`##########!\-#####%!!!!!| |\
_/###########!!\^^-_##%!!!\_/|
Maintainer: Kuthuman \##############!!!!!/^^-_%!!!!\
^)#################!!!!!/^^--\_
__ /#####################%%!!!!/ /
\,^\-_____##############%%%!!!!\/
In memoriam: Kyrin /!!!!\ \ \^-_###########%%%!!!!\
/#####!!!!!!!\^-_#######%%%!!!!!!\_
/#############!!!\#########%%%!!!!!!\
By what name do you wish to be known?Connections by hour
Busiest Friday and Saturday 18:00–18:59. Reliably quiet every day, 09:00–11:59. 62 hours across the week have no measurement yet.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 0 | 1 | 02:00 | 10 | – |
| Tue | 0 | 1 | 16:00 | 7 | – |
| Wed | 0 | 2 | 21:00 | 5 | – |
| Thu | 0 | 2 | 03:00 | 2 | – |
| Fri | 0 | 2 | 06:00 | 7 | – |
| Sat | 0 | 2 | 18:00 | 16 | – |
| Sun | 0 | 1 | 04:00 | 15 | – |
How many, over time
No measurement in this range.
days in UTC · 10 Sep 2024 – 8 Dec 2024
Nothing counted in this range.
Reachable
reachable · last 90 days
Reachable 97.0% of the 26 days we have measured. 2 days unreachable. Longest outage 18h (timed out). 64 days predate anything we measured.
90 days ago
today
- reachable
- 97.0%
- longest outage
- 18h
- last cause
- timed out
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 13 Jun – 15 Aug: 64 days not measured
- 4 Sep – 5 Sep: 2 days unreachable (timed out)
What changed
- 16 Aug 2026 endpoint recorded as acropolismud.com 5500 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MSDP | ● offered | ◇ claimed | |
| MSSP | ● offered | – silent | |
| MXP | ● offered | ◇ claimed | |
| ANSI | – silent | ◇ claimed | |
| GMCP | – silent | ✕ denied | |
| MCCP | – silent | ✕ denied | |
| MCP | – silent | ✕ denied | |
| MSP | – silent | ◇ claimed | |
| PUEBLO | – silent | ✕ denied | |
| UTF-8 | – silent | ◇ claimed | |
| VT100 | – silent | ✕ denied | |
| XTERM 256 COLORS | – silent | ◇ claimed |
Declared by the game
- hostname
- acropolis.techforward.it
- location
- USA
- gamesystem
- Tick Based
- classes
- -1
- codebase
- ROM 2.4, Acro 2.5.7
- discord
- https://discord.gg/a4ZNMNXR2p
- areas
- -1
- races
- -1
- port
- 5500
- contact
- [email protected]
- family
- DikuMUD
- name
- Acropolis
- icon
- https://acropolis.techforward.it/acropolis_icon_64x64.jpg
- crawl delay
- -1
- language
- English
- status
- Live
- rooms
- -1
- created
- 2025-03-01
- hiring coders
- 0
- website
- https://acropolis.techforward.it
- subgenre
- None
- levels
- -1
- gameplay
- Player versus Environment, Player versus Player, Social
- objects
- -1
- pay for perks
- 0
- genre
- None
- mobiles
- -1
- pay to play
- 0
- hiring builders
- 1
- helpfiles
- -1
- skills
- -1