ACK!TNG [unclaimed] telnet ackmud.com 8890 First seen on 7 Sep 2026, from this site's own configured list. Players now: 1 (declared, 85m) Reachable: 100.0% of the last 90 days Where to find this game WEBSITE https://ackmud.com (declared, 85m) CONTACT [email protected] (declared, 85m) When people are on (UTC) Busiest every day, 00:00–23:59. Mon — peak 1 at 00:00 Tue — peak 1 at 00:00 Wed — peak 1 at 00:00 Thu — peak 1 at 00:00 Fri — peak 1 at 00:00 Sat — peak 1 at 00:00 Sun — peak 1 at 00:00 counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (28 Jul 2026 – 25 Oct 2026, UTC) Typically 1 on, peaking at 2, over 49 of 90 days. Steady across the range. 28 Jul–3 Aug: not measured 4 Aug–10 Aug: not measured 11 Aug–17 Aug: not measured 18 Aug–24 Aug: not measured 25 Aug–31 Aug: not measured 1 Sep–7 Sep: typically 1, peak 1, 1 day counted, 6 days not measured 8 Sep–14 Sep: typically 1, peak 2, 7 days counted 15 Sep–21 Sep: typically 1, peak 1, 7 days counted 22 Sep–28 Sep: typically 1, peak 1, 7 days counted 29 Sep–5 Oct: typically 1, peak 1, 7 days counted 6 Oct–12 Oct: typically 1, peak 2, 7 days counted 13 Oct–19 Oct: typically 1, peak 2, 7 days counted 20 Oct–25 Oct: typically 1, peak 2, 6 days counted earlier: ?from=2026-04-29&to=2026-07-27&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 100.0% of the 49 days we have measured. No day we measured was unreachable. 41 days predate anything we measured. 28 Jul – 6 Sep: 41 days not measured Capabilities (0 of 6 disagree) MCCP measured: yes declared: yes MSSP measured: yes declared: - ANSI measured: - declared: yes GMCP measured: - declared: yes MSDP measured: - declared: yes TLS measured: - declared: NO Declared by the game genre Fantasy (declared, 85m) rooms 6346 (declared, 85m) contact [email protected] (declared, 85m) maxplayers 0 (declared, 85m) gameplay Hack and Slash (declared, 85m) classes 6 (declared, 85m) family Diku (declared, 85m) skills 467 (declared, 85m) location United States (declared, 85m) mobiles 2410 (declared, 85m) name ACK!TNG (declared, 6w, stale) language English (declared, 85m) objects 3189 (declared, 85m) website https://ackmud.com (declared, 85m) areas 45 (declared, 85m) codebase ACK!TNG 4.3.1 (declared, 85m) port 8890 (declared, 85m) status Live (declared, 85m) races 23 (declared, 85m) icon https://ackmud.com/icon.png (declared, 85m) helpfiles 422 (declared, 85m) subgenre Merc (declared, 85m) Connect screen [connect screen: 11 lines, text only] Welcome to ACK!TNG - where legends begin and stories never end. Diku Mud was created by Hans Henrik St{rfeldt, Katja Nyboe, Tom Madsen, Michael Seifert and Sebastian Hammer. MERC Modifications made by: Furey, Hatchet, Kahn ACK!TNG carries the ACK! tradition forward with fresh adventures, classic danger, and a world shaped by its players. What is your name? What changed 2026-09-07 NAME recorded as ACK!TNG (staff) 2026-09-07 endpoint recorded as ackmud.com 8890 (handshake)