ACK!TNG [unclaimed] telnet ackmud.com 8890 First seen on 7 Sep 2026, from this site's own configured list. Players now: no count (nothing here says why) Reachable: 81.3% of the last 90 days Longest outage: 11d 4h Where to find this game WEBSITE https://ackmud.com (declared, 11d) CONTACT [email protected] (declared, 11d) When people are on (UTC) Busiest every day, 00:00–23:59. Mon — peak 1 at 00:00 Tue — peak 1 at 00:00 Wed — peak 1 at 00:00 Thu — peak 1 at 00:00 Fri — peak 1 at 00:00 Sat — peak 1 at 00:00 Sun — peak 1 at 00:00 counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (26 Jul 2026 – 23 Oct 2026, UTC) Typically 1 on, peaking at 2, over 47 of 90 days. Steady across the range. 26 Jul–1 Aug: not measured 2 Aug–8 Aug: not measured 9 Aug–15 Aug: not measured 16 Aug–22 Aug: not measured 23 Aug–29 Aug: not measured 30 Aug–5 Sep: not measured 6 Sep–12 Sep: typically 1, peak 2, 6 days counted, 1 day not measured 13 Sep–19 Sep: typically 1, peak 1, 7 days counted 20 Sep–26 Sep: typically 1, peak 1, 7 days counted 27 Sep–3 Oct: typically 1, peak 1, 7 days counted 4 Oct–10 Oct: typically 1, peak 2, 7 days counted 11 Oct–17 Oct: typically 1, peak 2, 7 days counted 18 Oct–23 Oct: typically 1, peak 1, 6 days counted earlier: ?from=2026-04-27&to=2026-07-25&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 81.3% of the 61 days we have measured. 12 days unreachable. Longest outage 11d 4h (timed out). 29 days predate anything we measured. 9 Aug – 6 Sep: 29 days not measured 26 Oct – 6 Nov: 12 days unreachable (timed out) Capabilities (0 of 6 disagree) MCCP measured: yes declared: yes MSSP measured: yes declared: - ANSI measured: - declared: yes GMCP measured: - declared: yes MSDP measured: - declared: yes TLS measured: - declared: NO Declared by the game genre Fantasy (declared, 11d) rooms 6346 (declared, 11d) contact [email protected] (declared, 11d) maxplayers 0 (declared, 11d) gameplay Hack and Slash (declared, 11d) classes 6 (declared, 11d) family Diku (declared, 11d) skills 467 (declared, 11d) location United States (declared, 11d) mobiles 2410 (declared, 11d) name ACK!TNG (declared, 8w, stale) language English (declared, 11d) objects 3189 (declared, 11d) website https://ackmud.com (declared, 11d) areas 45 (declared, 11d) codebase ACK!TNG 4.3.1 (declared, 11d) port 8890 (declared, 11d) status Live (declared, 11d) races 23 (declared, 11d) icon https://ackmud.com/icon.png (declared, 11d) helpfiles 422 (declared, 11d) subgenre Merc (declared, 11d) Connect screen [connect screen: 12 lines, text only] [ ACK!TNG Transmission Online ] Realms synchronized. Adventurer channel open. Diku Mud was created by Hans Henrik St{rfeldt, Katja Nyboe, Tom Madsen, Michael Seifert and Sebastian Hammer. MERC Modifications made by: Furey, Hatchet, Kahn From quiet villages to world-shaking battlegrounds, your path is yours to choose. State your name and begin. What changed 2026-09-07 NAME recorded as ACK!TNG (staff) 2026-09-07 endpoint recorded as ackmud.com 8890 (handshake)