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ACK!TNG [unclaimed]
telnet ackmud.com 8890
First seen on 7 Sep 2026, from this site's own configured list.

Players now: no count (nothing here says why)
Reachable: 81.3% of the last 90 days
Longest outage: 11d 4h

Where to find this game
  WEBSITE    https://ackmud.com  (declared, 11d)
  CONTACT    [email protected]  (declared, 11d)

When people are on (UTC)
Busiest every day, 00:00–23:59.

  Mon — peak 1 at 00:00
  Tue — peak 1 at 00:00
  Wed — peak 1 at 00:00
  Thu — peak 1 at 00:00
  Fri — peak 1 at 00:00
  Sat — peak 1 at 00:00
  Sun — peak 1 at 00:00

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (26 Jul 2026 – 23 Oct 2026, UTC)
Typically 1 on, peaking at 2, over 47 of 90 days. Steady across the range.

  26 Jul–1 Aug: not measured
  2 Aug–8 Aug: not measured
  9 Aug–15 Aug: not measured
  16 Aug–22 Aug: not measured
  23 Aug–29 Aug: not measured
  30 Aug–5 Sep: not measured
  6 Sep–12 Sep: typically 1, peak 2, 6 days counted, 1 day not measured
  13 Sep–19 Sep: typically 1, peak 1, 7 days counted
  20 Sep–26 Sep: typically 1, peak 1, 7 days counted
  27 Sep–3 Oct: typically 1, peak 1, 7 days counted
  4 Oct–10 Oct: typically 1, peak 2, 7 days counted
  11 Oct–17 Oct: typically 1, peak 2, 7 days counted
  18 Oct–23 Oct: typically 1, peak 1, 6 days counted

  earlier: ?from=2026-04-27&to=2026-07-25&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 81.3% of the 61 days we have measured. 12 days unreachable. Longest
outage 11d 4h (timed out). 29 days predate anything we measured.

  9 Aug – 6 Sep: 29 days not measured
  26 Oct – 6 Nov: 12 days unreachable (timed out)

Capabilities (0 of 6 disagree)
  MCCP       measured: yes     declared: yes
  MSSP       measured: yes     declared: -
  ANSI       measured: -       declared: yes
  GMCP       measured: -       declared: yes
  MSDP       measured: -       declared: yes
  TLS        measured: -       declared: NO

Declared by the game
  genre      Fantasy  (declared, 11d)
  rooms      6346  (declared, 11d)
  contact    [email protected]  (declared, 11d)
  maxplayers 0  (declared, 11d)
  gameplay   Hack and Slash  (declared, 11d)
  classes    6  (declared, 11d)
  family     Diku  (declared, 11d)
  skills     467  (declared, 11d)
  location   United States  (declared, 11d)
  mobiles    2410  (declared, 11d)
  name       ACK!TNG  (declared, 8w, stale)
  language   English  (declared, 11d)
  objects    3189  (declared, 11d)
  website    https://ackmud.com  (declared, 11d)
  areas      45  (declared, 11d)
  codebase   ACK!TNG 4.3.1  (declared, 11d)
  port       8890  (declared, 11d)
  status     Live  (declared, 11d)
  races      23  (declared, 11d)
  icon       https://ackmud.com/icon.png  (declared, 11d)
  helpfiles  422  (declared, 11d)
  subgenre   Merc  (declared, 11d)

Connect screen
  [connect screen: 12 lines, text only]

  
                 [ ACK!TNG Transmission Online ]
           Realms synchronized. Adventurer channel open.
  
      Diku Mud was created by Hans Henrik St{rfeldt, Katja Nyboe,
      Tom Madsen, Michael Seifert and Sebastian Hammer.
      MERC Modifications made by: Furey, Hatchet, Kahn
  
      From quiet villages to world-shaking battlegrounds,
      your path is yours to choose.
  
  State your name and begin.

What changed
  2026-09-07  NAME recorded as ACK!TNG (staff)
  2026-09-07  endpoint recorded as ackmud.com 8890 (handshake)