ABANDONED CODEX [unclaimed]
telnet abandonedcodex.net 4000
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
Busiest Tuesday and Sunday 22:00–22:59. Reliably quiet every day we could
measure in the morning, 07:00–10:59. 99 hours across the week have no
measurement yet.
Mon — peak 1 at 12:00, nobody on 08:00–09:59, 12 hours not measured
Tue — peak 1 at 00:00, nobody on 01:00–01:59, 14 hours not measured
Wed — peak 1 at 01:00, nobody on 05:00–06:59, 14 hours not measured
Thu — peak 1 at 06:00, nobody on 14:00–15:59, 14 hours not measured
Fri — measured at zero all day, nobody on 02:00–03:59, 16 hours not measured
Sat — peak 1 at 02:00, nobody on 03:00–03:59, 15 hours not measured
Sun — peak 1 at 00:00, nobody on 02:00–02:59, 14 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (3 Jun 2026 – 31 Aug 2026, UTC)
Typically 0 on, peaking at 1, over 15 of 90 days. Up about 33% from the start of
the range to the end.
3 Jun–9 Jun: not measured
10 Jun–16 Jun: not measured
17 Jun–23 Jun: not measured
24 Jun–30 Jun: not measured
1 Jul–7 Jul: not measured
8 Jul–14 Jul: not measured
15 Jul–21 Jul: not measured
22 Jul–28 Jul: not measured
29 Jul–4 Aug: not measured
5 Aug–11 Aug: not measured
12 Aug–18 Aug: typically 0, peak 1, 3 days counted, 4 days not measured
19 Aug–25 Aug: typically 0, peak 1, 7 days counted
26 Aug–31 Aug: typically 0, peak 1, 5 days counted, 1 day not measured
earlier: ?from=2026-03-05&to=2026-06-02&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 16 days we have measured. No day we measured was
unreachable. 74 days predate anything we measured.
3 Jun – 15 Aug: 74 days not measured
Capabilities (0 of 3 disagree)
MSDP measured: yes declared: -
MSSP measured: yes declared: -
MXP measured: yes declared: -
Declared by the game
crawl delay -1 (declared, 4h)
codebase SMAUG (measured, 4h)
name Abandoned Codex (declared, 4h)
Connect screen
[connect screen: 21 lines, text only]
###\ ####\ ###\ #\ #| ####\ ###\ #\ #| #####| ####|
#| #| #| #| #| #| ##\ #| #| #| #| #| ##\ #| #| #| #|
#####| ####< #####| #|#\#| #| #| #| #| #|#\#| ####| #| #|
#| #| #| #| #| #| #| ##| #| #| #| #| #| ##| #| #| #|
#| #| ####/ #| #| #| #| ####/ ###/ #| #| #####| ####|
OOOO OOO OOO OOOOO O O
O O O O O O O O
O O O O O OOOO O
O O O O O O O O
OOOO OOO OOO OOOOO O O
+-------------------------------------------------------------------+
| - = Abandoned Codex code by Gareth, [email protected] = - |
| SMAUG 1.0 by Thoric. MERC 2.1 by Hatchet, Furey, and Kahn. |
| DikuMUD code by Hans Staerfeldt, Katja Nyboe, Tom Madsen, |
| Michael Seifert, and Sebastian Hammer. |
+-------------------------------------------------------------------+
Enter your character's name or type 'new':
What changed
2026-08-16 endpoint recorded as abandonedcodex.net 4000 (handshake)