Abandoned Codex
Unclaimed — everything here was measured. Claim this game
abandonedcodex.net 4000answering since 16 Aug 2026
0 connected
declared
Connect screen
___ ____ ___ __ __ ____ ___ __ __ ____ ____
. // \\ || )) // \\ ||\ || || \\ // \\ ||\ || || || \\ .
||=|| ||=) ||=|| ||\\|| || )) (( )) ||\\|| ||== || ))
|| || ||_)) || || || \|| ||_// \\_// || \|| ||___ ||_// .
. . ___ ___ ____ ____ _ _ .
* // // \\ || \\ || \\ // . .
. . (( (( )) || )) ||== )X( .
\\__ \\_// ||_// ||___ // \\ * .
* . . ___ ___ __ __ ____ . .
. . ||\\//|| || || || \\ . . .
* . . || \/ || || || || )) . * .
. . * || || \\_// ||_// . . * .
+-------------------------------------------------------------------+
| RepMUD codebase by Gareth - [email protected] |
| SMAUG 1.0 written by Thoric (Derek Snider - [email protected]) |
| Altrag Blodkai Narn Haus Scryn Swordbearer Rennard Tricops Gorog |
| Merc 2.1 by Hatchet, Furey, and Kahn. |
| DikuMUD by Staerfeldt, Nyboe, Madsen, Seifert, and Hammer. |
+-------------------------------------------------------------------+
Enter your character's name or type 'new':
read as text
___ ____ ___ __ __ ____ ___ __ __ ____ ____
. // \\ || )) // \\ ||\ || || \\ // \\ ||\ || || || \\ .
||=|| ||=) ||=|| ||\\|| || )) (( )) ||\\|| ||== || ))
|| || ||_)) || || || \|| ||_// \\_// || \|| ||___ ||_// .
. . ___ ___ ____ ____ _ _ .
* // // \\ || \\ || \\ // . .
. . (( (( )) || )) ||== )X( .
\\__ \\_// ||_// ||___ // \\ * .
* . . ___ ___ __ __ ____ . .
. . ||\\//|| || || || \\ . . .
* . . || \/ || || || || )) . * .
. . * || || \\_// ||_// . . * .
+-------------------------------------------------------------------+
| RepMUD codebase by Gareth - [email protected] |
| SMAUG 1.0 written by Thoric (Derek Snider - [email protected]) |
| Altrag Blodkai Narn Haus Scryn Swordbearer Rennard Tricops Gorog |
| Merc 2.1 by Hatchet, Furey, and Kahn. |
| DikuMUD by Staerfeldt, Nyboe, Madsen, Seifert, and Hammer. |
+-------------------------------------------------------------------+
Enter your character's name or type 'new':Connections by hour
Busiest Wednesday, Thursday and Saturday 01:00–02:59. Reliably quiet every day in the morning, 05:00–10:59. 81 hours across the week have no measurement yet.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 0 | 1 | 12:00 | 10 | – |
| Tue | 0 | 1 | 00:00 | 11 | – |
| Wed | 0 | 1 | 01:00 | 13 | – |
| Thu | 0 | 1 | 02:00 | 7 | – |
| Fri | 0 | 0 | 00:00 | 12 | – |
| Sat | 0 | 1 | 02:00 | 14 | – |
| Sun | 0 | 1 | 00:00 | 14 | – |
How many, over time
Typically 0 on, peaking at 1, over 15 of 30 days. Up about 33% from the start of the range to the end.
days in UTC · 1 Aug 2026 – 30 Aug 2026
1 at the top
15 of 30 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 1 Aug–7 Aug: not measured
- 8 Aug–14 Aug: not measured
- 15 Aug–21 Aug: typically 0, peak 1, 6 days counted, 1 day not measured
- 22 Aug–28 Aug: typically 0, peak 1, 7 days counted
- 29 Aug–30 Aug: typically 0, peak 1, 2 days counted
Reachable
reachable · last 90 days
Reachable 100.0% of the 25 days we have measured. No day we measured was unreachable. 65 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 12 Jun – 15 Aug: 65 days not measured
What changed
- 16 Aug 2026 endpoint recorded as abandonedcodex.net 4000 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MSDP | ● offered | – silent | |
| MSSP | ● offered | – silent | |
| MXP | ● offered | – silent |
Declared by the game
- crawl delay
- -1
- codebase
- SMAUG
- name
- Abandoned Codex