ABANDONED CODEX [unclaimed]
telnet abandonedcodex.net 4000
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
Busiest Wednesday, Thursday and Saturday 01:00–02:59. Reliably quiet every day
in the morning, 05:00–10:59. 81 hours across the week have no measurement yet.
Mon — peak 1 at 12:00, nobody on 08:00–10:59, 10 hours not measured
Tue — peak 1 at 00:00, nobody on 06:00–07:59, 11 hours not measured
Wed — peak 1 at 01:00, nobody on 05:00–06:59, 13 hours not measured
Thu — peak 1 at 02:00, nobody on 04:00–06:59, 7 hours not measured
Fri — measured at zero all day, nobody on 02:00–03:59, 12 hours not measured
Sat — peak 1 at 02:00, nobody on 00:00–00:59, 14 hours not measured
Sun — peak 1 at 00:00, nobody on 02:00–02:59, 14 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (1 Aug 2026 – 30 Aug 2026, UTC)
Typically 0 on, peaking at 1, over 15 of 30 days. Up about 33% from the start of
the range to the end.
1 Aug–7 Aug: not measured
8 Aug–14 Aug: not measured
15 Aug–21 Aug: typically 0, peak 1, 6 days counted, 1 day not measured
22 Aug–28 Aug: typically 0, peak 1, 7 days counted
29 Aug–30 Aug: typically 0, peak 1, 2 days counted
earlier: ?from=2026-07-02&to=2026-07-31&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 26 days we have measured. No day we measured was
unreachable. 64 days predate anything we measured.
13 Jun – 15 Aug: 64 days not measured
Capabilities (0 of 3 disagree)
MSDP measured: yes declared: -
MSSP measured: yes declared: -
MXP measured: yes declared: -
Declared by the game
crawl delay -1 (declared, 2h)
codebase SMAUG (measured, 2h)
name Abandoned Codex (declared, 2h)
Connect screen
[connect screen: 23 lines, text only]
___ ____ ___ __ __ ____ ___ __ __ ____ ____
. // \\ || )) // \\ ||\ || || \\ // \\ ||\ || || || \\ .
||=|| ||=) ||=|| ||\\|| || )) (( )) ||\\|| ||== || ))
|| || ||_)) || || || \|| ||_// \\_// || \|| ||___ ||_// .
. . ___ ___ ____ ____ _ _ .
* // // \\ || \\ || \\ // . .
. . (( (( )) || )) ||== )X( .
\\__ \\_// ||_// ||___ // \\ * .
* . . ___ ___ __ __ ____ . .
. . ||\\//|| || || || \\ . . .
* . . || \/ || || || || )) . * .
. . * || || \\_// ||_// . . * .
+-------------------------------------------------------------------+
| RepMUD codebase by Gareth - [email protected] |
| SMAUG 1.0 written by Thoric (Derek Snider - [email protected]) |
| Altrag Blodkai Narn Haus Scryn Swordbearer Rennard Tricops Gorog |
| Merc 2.1 by Hatchet, Furey, and Kahn. |
| DikuMUD by Staerfeldt, Nyboe, Madsen, Seifert, and Hammer. |
+-------------------------------------------------------------------+
Enter your character's name or type 'new':
What changed
2026-08-16 endpoint recorded as abandonedcodex.net 4000 (handshake)