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ABANDONED CODEX [unclaimed]
telnet abandonedcodex.net 4000

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
Busiest Wednesday, Thursday and Saturday 01:00–02:59. Reliably quiet every day
in the morning, 05:00–10:59. 81 hours across the week have no measurement yet.

  Mon — peak 1 at 12:00, nobody on 08:00–10:59, 10 hours not measured
  Tue — peak 1 at 00:00, nobody on 06:00–07:59, 11 hours not measured
  Wed — peak 1 at 01:00, nobody on 05:00–06:59, 13 hours not measured
  Thu — peak 1 at 02:00, nobody on 04:00–06:59, 7 hours not measured
  Fri — measured at zero all day, nobody on 02:00–03:59, 12 hours not measured
  Sat — peak 1 at 02:00, nobody on 00:00–00:59, 14 hours not measured
  Sun — peak 1 at 00:00, nobody on 02:00–02:59, 14 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (1 Aug 2026 – 30 Aug 2026, UTC)
Typically 0 on, peaking at 1, over 15 of 30 days. Up about 33% from the start of
the range to the end.

  1 Aug–7 Aug: not measured
  8 Aug–14 Aug: not measured
  15 Aug–21 Aug: typically 0, peak 1, 6 days counted, 1 day not measured
  22 Aug–28 Aug: typically 0, peak 1, 7 days counted
  29 Aug–30 Aug: typically 0, peak 1, 2 days counted

  earlier: ?from=2026-07-02&to=2026-07-31&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 26 days we have measured. No day we measured was
unreachable. 64 days predate anything we measured.

  13 Jun – 15 Aug: 64 days not measured

Capabilities (0 of 3 disagree)
  MSDP       measured: yes     declared: -
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: -

Declared by the game
  crawl delay -1  (declared, 2h)
  codebase   SMAUG  (measured, 2h)
  name       Abandoned Codex  (declared, 2h)

Connect screen
  [connect screen: 23 lines, text only]

  
        ___  ____   ___  __  __ ____     ___   __  __  ____ ____
  .    // \\ || )) // \\ ||\ || || \\   // \\  ||\ || ||    || \\  .
       ||=|| ||=)  ||=|| ||\\|| ||  )) ((   )) ||\\|| ||==  ||  ))
       || || ||_)) || || || \|| ||_//   \\_//  || \|| ||___ ||_//   .
    .    .           ___   ___   ____    ____ _   _         .
           *        //    // \\  || \\  ||    \\ //     .        .
       .      .    ((    ((   )) ||  )) ||==   )X(           .
                    \\__  \\_//  ||_//  ||___ // \\     *           .
      *   .   .          ___  ___ __ __ ____       .           .
       .            .    ||\\//|| || || || \\          .    .    .
   *     .   .           || \/ || || || ||  ))     .    *         .
       .        .   *    ||    || \\_// ||_//  .      .    *    .
  
  +-------------------------------------------------------------------+
  |       RepMUD codebase by Gareth - [email protected]        |
  |  SMAUG 1.0 written by Thoric (Derek Snider - [email protected])   |
  | Altrag Blodkai Narn Haus Scryn Swordbearer Rennard Tricops Gorog  |
  |              Merc 2.1 by Hatchet, Furey, and Kahn.                |
  |    DikuMUD by Staerfeldt, Nyboe, Madsen, Seifert, and Hammer.     |
  +-------------------------------------------------------------------+
  
  Enter your character's name or type 'new':

What changed
  2026-08-16  endpoint recorded as abandonedcodex.net 4000 (handshake)