mu*index
reading
theme
MORTHAVIA-BUILD [unclaimed]
telnet 3.221.159.35 2323

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
Busiest every day, 00:00–23:59. 15 hours across the week have no measurement
yet. 6 hours across the week answered but produced no count.

  Mon — peak 5 at 00:00
  Tue — peak 5 at 00:00
  Wed — peak 5 at 00:00, 7 hours not measured, 3 hours probed but uncountable
  Thu — peak 5 at 00:00, 8 hours not measured, 3 hours probed but uncountable
  Fri — peak 5 at 00:00
  Sat — peak 5 at 00:00
  Sun — peak 5 at 00:00

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Typically 5 on, peaking at 5, over 11 of 90 days. Up about 12% from the start of
the range to the end.

  12 Jun–18 Jun: not measured
  19 Jun–25 Jun: not measured
  26 Jun–2 Jul: not measured
  3 Jul–9 Jul: not measured
  10 Jul–16 Jul: not measured
  17 Jul–23 Jul: not measured
  24 Jul–30 Jul: not measured
  31 Jul–6 Aug: not measured
  7 Aug–13 Aug: not measured
  14 Aug–20 Aug: typically 3, peak 5, 1 day counted, 1 day probed without a
  count, 5 days not measured
  21 Aug–27 Aug: typically 5, peak 5, 3 days counted, 4 days probed without a
  count
  28 Aug–3 Sep: typically 5, peak 5, 3 days counted, 4 days probed without a
  count
  4 Sep–9 Sep: typically 5, peak 5, 4 days counted, 2 days probed without a
  count

  earlier: ?from=2026-03-14&to=2026-06-11&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 22 days we have measured. No day we measured was
unreachable. 68 days predate anything we measured.

  12 Jun – 18 Aug: 68 days not measured

Capabilities (0 of 1 disagree)
  MSSP       measured: NO      declared: -

Declared by the game
  mudlib     v0.0.1a  (declared, 5m)
  name       Morthavia-Build  (declared, 5m)
  codebase   AFKMud I3 Driver 2.40  (declared, 5m)
  family     Merc  (declared, 5m)

Connect screen
  [connect screen: 18 lines, text only]

  
  
                      M          E          R          C
  
      Diku Mud was created by Hans Henrik St{rfeldt, Katja Nyboe,
        Tom Madsen, Michael Seifert, and Sebastian Hammer.
  
                      D          I          K          U
  
      Thanks to all the people who have released their Mud code, worlds,
        ideas, and bug fixes.  'If I have seen far it is because I have
        stood on the shoulders of giants.'  -- Isaac Newton
  
                                 M          U          D
  
      24 Nov 1993    Merc 2.2  (Happy Thanksgiving!)  Kahn, Hatchet, Furey
  
  By what name do you wish to be known?

What changed
  2026-08-19  endpoint recorded as 3.221.159.35 2323 (handshake)