MORTHAVIA-BUILD [unclaimed]
telnet 3.221.159.35 2323
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
Busiest every day, 00:00–23:59. 15 hours across the week have no measurement
yet. 6 hours across the week answered but produced no count.
Mon — peak 5 at 00:00
Tue — peak 5 at 00:00
Wed — peak 5 at 00:00, 7 hours not measured, 3 hours probed but uncountable
Thu — peak 5 at 00:00, 8 hours not measured, 3 hours probed but uncountable
Fri — peak 5 at 00:00
Sat — peak 5 at 00:00
Sun — peak 5 at 00:00
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Typically 5 on, peaking at 5, over 11 of 90 days. Up about 12% from the start of
the range to the end.
12 Jun–18 Jun: not measured
19 Jun–25 Jun: not measured
26 Jun–2 Jul: not measured
3 Jul–9 Jul: not measured
10 Jul–16 Jul: not measured
17 Jul–23 Jul: not measured
24 Jul–30 Jul: not measured
31 Jul–6 Aug: not measured
7 Aug–13 Aug: not measured
14 Aug–20 Aug: typically 3, peak 5, 1 day counted, 1 day probed without a
count, 5 days not measured
21 Aug–27 Aug: typically 5, peak 5, 3 days counted, 4 days probed without a
count
28 Aug–3 Sep: typically 5, peak 5, 3 days counted, 4 days probed without a
count
4 Sep–9 Sep: typically 5, peak 5, 4 days counted, 2 days probed without a
count
earlier: ?from=2026-03-14&to=2026-06-11&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 22 days we have measured. No day we measured was
unreachable. 68 days predate anything we measured.
12 Jun – 18 Aug: 68 days not measured
Capabilities (0 of 1 disagree)
MSSP measured: NO declared: -
Declared by the game
mudlib v0.0.1a (declared, 6m)
name Morthavia-Build (declared, 6m)
codebase AFKMud I3 Driver 2.40 (declared, 6m)
family Merc (declared, 6m)
Connect screen
[connect screen: 18 lines, text only]
M E R C
Diku Mud was created by Hans Henrik St{rfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer.
D I K U
Thanks to all the people who have released their Mud code, worlds,
ideas, and bug fixes. 'If I have seen far it is because I have
stood on the shoulders of giants.' -- Isaac Newton
M U D
24 Nov 1993 Merc 2.2 (Happy Thanksgiving!) Kahn, Hatchet, Furey
By what name do you wish to be known?
What changed
2026-08-19 endpoint recorded as 3.221.159.35 2323 (handshake)